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Thread: PS4 | Sekiro: Shadows Die Twice

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    AUF Leader AStiffBreeze's Avatar
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    Default PS4 | Sekiro: Shadows Die Twice

    New game from From Software (Souls series, Bloodborne):





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    AUF Full Member - Halfway Glory-Hound (5000+) Smajs's Avatar
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    Looks like Nioh had more influence than I anticipated...

    Onimusha and the return of Ninja Gaiden would be nice too.

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    AUF Leader AStiffBreeze's Avatar
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    Default PS4 | Sekiro: Shadows Die Twice

    Gameplay demo from Gamescom. Looks a little clunky to me:




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    Dark souls Tenchu. It does look clunky but still decent. I wonder if that gameplay is all you do? Id like to see a bit more variation tbh otherwise I can just replay Bloodborne/Dark Souls. Hopefully theres exploration, that last scene where the camera pans up the hillside, is there a linear path up there or can you make your own way using that grappling hook. 10 hours of clinking swords could get really repetative.

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    AUF Leader AStiffBreeze's Avatar
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    Quote Originally Posted by Tallpaul77 View Post
    Dark souls Tenchu. It does look clunky but still decent. I wonder if that gameplay is all you do? Id like to see a bit more variation tbh otherwise I can just replay Bloodborne/Dark Souls. Hopefully theres exploration, that last scene where the camera pans up the hillside, is there a linear path up there or can you make your own way using that grappling hook. 10 hours of clinking swords could get really repetative.
    It looks a lot like Nioh. Which is not good news for me, because I didn't enjoy Nioh at all (sorry Smajs!).


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    AUF Full Member - Halfway Glory-Hound (5000+) Smajs's Avatar
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    Nioh was a good game but was held back by two major issues IMO.

    Firstly both of the Beta demos suffered from atrocious controls, if I recall correctly firing the bow involved some ridiculously stupid combination of right stick and it was unweidly and cumbersome, lock on had issues and overall the combat wasn't explained clearly enough.

    The other was the appearance of repetition and plainness, the first few areas were too familiar and lacked in enemy variety.

    Now for the full release the controls were far tighter and responsive, they also streamlined the bow and it felt much easier and more fun, as for the combat variety and enemy/scenery, another mistake on the devs part, the game opens up much more in the last third with far more interesting areas and introduces new attack patterns to the enemies, not to mention other weapon types and effects to chain and change the way of attack.

    Unfortunately it is asking a lot of the player to invest so long into something that made a bad first impression with the Beta and then had several hours of frustration to begin the game.

    Such a shame because it was so much fun to return to areas when stronger and see the world change as new enemies emerge and the bosses alter their patterns,would have been great to co op, I think though that in a sequel, if there ever is one, they will take more care to make the first impressions count.

    The world is full of distractions, if a game requires 25 + hours to finally open up and give the goodies then it'll probably lose more players than gain new fans.

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    Totes agree Smaj, the first few areas of Nioh were dull (the beta area) but it improved as it went, there was some brilliant level design deeper into the game and the combat was tight once you got it. Again, a little inaccessable for new players. Theres a fine line between that and hand-holding that a lot of games do these days.

    Sekiro doesnt look like it has much of the RPG side that Dark Souls has, dissapointing for me, I like to play different styles. I get the feeling once you know an area it'll be very linear.

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    AUF Leader AStiffBreeze's Avatar
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    Default PS4 | Sekiro: Shadows Die Twice

    Looks like it'll have microtransactions, going by the pre-order page

    "In-game purchases optional"

    https://store.playstation.com/en-gb/...KIROPRE0000001

    Published by Activision, so we probably should've been expecting it.

    God the games industry has become so depressing lately, or maybe I've just become way too cynical.

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    Last edited by AStiffBreeze; 25-08-2018 at 09:21 PM.
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    AUF Full Member - Halfway Glory-Hound (5000+) mmmgilly's Avatar
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    Quote Originally Posted by AStiffBreeze View Post
    God the games industry has become so depressing lately, or maybe I've just become way too cynical.
    Not you. 1st party SONY devs are pretty much the last bastion of hope for me from a dev side of things.
    "Though I fly through the valley of the shadow of death, I shall fear no evil, for I am at 80,000ft and climbing"

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