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Thread: Battlefield V

  1. #121
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    Dunno about anyone else but I really dont give a toss about historical accuracy in a video game. So long as its fun and atmospheric (ball park historically correct).

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    Quote Originally Posted by Tallpaul77 View Post
    Dunno about anyone else but I really dont give a toss about historical accuracy in a video game. So long as its fun and atmospheric (ball park historically correct).
    I really like attention to detail. I'm the same way with movies. I find it helps with immersion.


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    Quote Originally Posted by AStiffBreeze View Post
    I really like attention to detail. I'm the same way with movies. I find it helps with immersion.


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    I get immersed in single player narratives. Can't say I have ever been immersed in a multi-player like battlefield. I find it too jarring when you are dying and respawning reguarily to ever get immersed. Plus there is no narrative to engage with.

    I'm with TP. I just want a fun game. Don't care about the realism.

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    Quote Originally Posted by AStiffBreeze View Post
    I really like attention to detail. I'm the same way with movies. I find it helps with immersion.


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    Yeah, movies matter a bit more but still, a movie or game could be historically precise yet dull. I see awful weapon drills on the tv all the time, it reminds you you're watching actors not soldiers/MI5 agents etc so it does ruin the immersion factor.

  5. #125
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    Quote Originally Posted by jackal_84 View Post
    I get immersed in single player narratives. Can't say I have ever been immersed in a multi-player like battlefield. I find it too jarring when you are dying and respawning reguarily to ever get immersed. Plus there is no narrative to engage with.

    I'm with TP. I just want a fun game. Don't care about the realism.

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    For me, immersion is what gaming is all about. When I think of Rush on Arica Harbour, I think of the sound of an Abrams engine cranking up, sand blowing across the road in front of you, KORN rockets flying past, the rasp of the AN-92 and echoing crack of a bolt-action, sparks flying from repair tools, the moment of deafness (modelled in game) after a nearby explosion, your CO yelling at you over the comms, the scream of an armed M-COM... It feels like a warzone, and you're in it. I never quite got that same feeling from the following games.

    Also authenticity and realism are different things. ArmA has always chased realism, but Battlefield has always gone for authenticity, at least in the mainline entries.


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  6. #126
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    Quote Originally Posted by AStiffBreeze View Post
    Only two factions at launch (apparently): British and Germans.


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    Going back to the first post today (got sidetracked by the history bit), I like the Idea of two factions in the beginning then introducing more content as time goes by. Cool sounding progression system that should keep the game feeling up to date... This 'Live' service really could be the difference for this BF that makes it a different experience rather than the same feel on new maps.

    Wonder what the light level will be :P

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    Personally, knowing how well DICE balances vehicles lately and their plan to have assymetric vehicle choices, it would actually better if there was only 2 factions, unless vehicle choice is axis/allies rather than nation specific. Either way, I wish they'd go back to vehicles being a deliberate map choice rather than pick whatever you want, otherwise you run into the problem of vehicle balance being thrown off completely by new vehicles, like in BF1.
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    Quote Originally Posted by AStiffBreeze View Post

    There needs to be really, really good map design to get around that. If I'm being honest, I don't have a lot of confidence in DICE on that particular front these days.


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    Map size and design is the key. Its a shame, because its a double edged sword. BF1 is a perfect example of what you said. Here we got these massive, detailed maps to run around on but the increased players up to 64 and the sheer size of some of the maps for me, actually had a detrimental effect on the gameplay - as jackal mentioned a few posts above.

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    https://youtu.be/kIGYY7H2lGs

    Thought you guys would like this bit of a laugh

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    I really wish they'd gone authentic. Faction specific soldiers, uniforms, weapons, and vehicles. Go deep on the class customisation stuff. A WW2 Battlefield game should just about make itself.




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    Quote Originally Posted by mmmgilly View Post
    Personally, knowing how well DICE balances vehicles lately and their plan to have assymetric vehicle choices, it would actually better if there was only 2 factions, unless vehicle choice is axis/allies rather than nation specific. Either way, I wish they'd go back to vehicles being a deliberate map choice rather than pick whatever you want, otherwise you run into the problem of vehicle balance being thrown off completely by new vehicles, like in BF1.
    Yeah I'm not holding out hope that assymetric vehicles will be anything but a cluster fuck.

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    Airborne mode sounds like it could be interesting and chaotic:

    http://m.au.ign.com/articles/2018/05...gression-trees

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    I am pretty excited about the game in general even cosmetics dont bother me. i mean BF1 people had the most ridiculous emblems that showed everwhere. i mean Braveheart had face paint and tribes have used them forever. It isnt really a stretch to assume some people involved in the war also did. As long as its not like Fortnite skins and stuff. then paints. singlets. uniforms. other tasteful items. even a santa hat i could live with as long as it was smoke damaged and dirty and had to be earnt during a Christmas based mission or something.

    I hope single player is immersive as in BF1 some of those stories were amazing. Multiplayer is hectic it just just needs to be tactical and fun immersive is not a concern for me in Multiplayer

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    Tactical and fun is a hard combo to nail. Hasn't really happened since SOCOM.

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    Quote Originally Posted by Tallpaul77 View Post
    Tactical and fun is a hard combo to nail. Hasn't really happened since SOCOM.
    BFBC2. Brothers in Arms was actually pretty good for that too.
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    Quote Originally Posted by AStiffBreeze View Post
    BFBC2. Brothers in Arms was actually pretty good for that too.
    BFBC2. they could simply release a remaster of that and I would be a happy man. i enjoyed almost everything in that game.

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    Default Battlefield V

    Quote Originally Posted by SpudRotor View Post
    BFBC2. they could simply release a remaster of that and I would be a happy man. i enjoyed almost everything in that game.

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    Very few tweaks were needed:

    • No circle strafing in attack choppers
    • Extra AA gun on Oasis Rush and Atacama Desert Conquest
    • Quick scoping needed to be toned down (no instant full accuracy from scoping)
    • Melee attack range needed a nerf
    • Blackhawk miniguns needed more damage dropoff to make them less effective with zoom optics
    • No C4'd UAVs



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    C4 quads and UAVs was hilarious

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    Quote Originally Posted by AStiffBreeze View Post
    Very few tweaks were needed:

    • Quick scoping needed to be toned down (no instant full accuracy from scoping)



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    Quote Originally Posted by Locoevo View Post
    Don't you dare take away my quickscoping!!! It was the only way i could deal with the knifey bunny boys
    40mm shotgun FTW


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    First official blog post on new gameplay systems. They named the two key elements as Immersion () and Squad Play:
    BATTLEFIELD 1 / 06.01.2018
    Battlefield V Deep-Dive: Gameplay Changes And Additions
    EA PLAY is the first place to see Battlefield V multiplayer in action.
    By Jonas Elfving


    Battlefield V is a vast game. It will have many improvements to the classic formula, as well as new additions and features. Following the reveal of the next chapter in the Battlefield saga, we know you’ve been eager to get a lot of gameplay questions answered.

    Let’s jump right in to the core gameplay changes and improvements that are coming in October. Remember, we are still working on the game, and the specifics of many features will evolve over time.

    Two Key Elements: Immersion and Squad Play

    A lot of ground will be covered in this post, but it will all center around two common denominators of the Battlefield V gameplay philosophy: immersion and squad play.

    Now, immersion can mean many things. For Battlefield V, it spans visuals and sounds, your soldier’s movement, combat situations, how you will shape the environment and vice versa, and how players will act and react more naturally than before.

    Let’s start with how you, as an infantry soldier deploying into battle, will maneuver through the battlefield.

    IMMERSION

    Improving Soldier Movement

    Our revamped soldier move set will affect both how Battlefield V will play and look. As you may have seen in the reveal trailer, you’ll be able to backpedal when lying down, jump through windows, and throw back grenades. Sprinting while crouching will be possible – and so will rolling, diving, and firing from positions you haven’t been able to fire from before.

    You will react to the world, but the world will also react to you. Move through tall grass, and the vegetation will move around you. This kind of thing is not just a neat effect – it will also affect gameplay; you may, for instance, notice a hidden sniper thanks to this. If that newly discovered Scout gets killed, you’ll see our heavier and more physical ragdoll system kick in. A body tumbling down a hill will kick up dirt and if it lands in a puddle, mud will splash.

    You’ll also see a lot more variation in the third-person movements of other soldiers. Previously, when running towards a Conquest flag with your teammates, you saw a group of people sprinting with the same basic move set. In Battlefield V, you might see one soldier stumbling when running up a hill or slipping if running through mud.

    Gun Play and Removing Random Bullet Deviation

    Where you aim is where you’ll shoot. This will always be true in Battlefield V. Disregarding bullet drop over longer distances, the bullet will go where you have your sights. There will be no RBD (random bullet deviation).

    Weapon handling has been given a huge overhaul in general, all designed to crank up the immersion. For LMGs, for instance, you’ll find it easier to go in and out of the bipod positioning.

    We’re also bringing back bullet penetration in a big way. So, if you’re wielding an LMG, a stationary weapon, or similar and see an enemy dashing to cover – just rip it. Keep firing and tear that wall or fence down. This will give an extra utility to the Support class who, as you may know, is the class that gets to wield LMGs.

    Ramping up the Destruction

    Developing Battlefield V, we’ve put a lot of effort into crafting the destruction – a true staple for the franchise – and it will be more dynamic than ever. As the battle rages on and structures collapse, you won’t see pre-determined animations – but dynamic sequences based on physics, materials, and the hardware being used. If you shoot a projectile that blows up inside a house, the walls will crack from the inside, making debris fly outwards.

    Drive a tank into a building, and the debris will instead move inwards. No matter how a building is destroyed, different parts of it will crack, move, and then crumble in a more time-extended way than in previous titles, where the fun of destruction ended quicker. Each match in Battlefield V should and will be different, and destruction is no exception.

    By the way, this will all sound spectacular. Trust us.

    Use Fortifications to Shape the Battlefield

    Going hand-in-hand with destruction, the new Fortifications system is up next. This is something we’re particularly excited about, and having had the system in place for a while, it’s hard to imagine Battlefield without it. You can build various types of military assets thanks to Fortifications: foxholes, sandbags, barbed wire, tank stoppers, and more. You can reinforce buildings that have been destroyed. Remember playing Operations as an attacker, seeing the map being leveled throughout the match, leaving no cover left? That can now be countered thanks to Fortifications.

    This will all lead to much more dynamic gameplay. If you want to hold a flag, you can use Fortifications to close entrances to control points and funnel enemies towards you. This adds a tactical layer and more choice on the battlefield.

    In Battlefield V, everyone is equipped with a toolbox and everyone can use Fortifications – although the Support is the best at it. Play as this class, and you’ll also be able to build and repair stationary weapons.

    SQUAD PLAY

    Moving on to Squad Play, there’s one key thing to know about Battlefield V: your squad will be more important than ever. Staying close to your squad, communicating with it, and playing well with it – this will all pay off. To facilitate this, you’ll be automatically placed in a squad when jumping into Battlefield V (though you can leave it if you want). We’re improving the communication options, so regardless of where you are – in game or in a loading screen – you’ll be able to chat with your squad mates.

    A More Intense and Personal Revive System

    Bringing a downed team mate back into action with a revive has always been an exciting move in Battlefield, but for Battlefield V we hope to make this action even more intense – and personal.

    One key change: the non-Medic Classes will also be able to perform revives – if they’re done on a squad mate. Staying close to your squad will thereby be even more helpful. These squad revives won’t mean the Medic will be devalued though – quite the opposite. Revives by a Medic are much faster, can be used on all team members, and will bring a teammate back to full health, which squad revives won’t.

    We’re also adding a short physical interaction to the revive, meaning that you will be face-to-face with your teammate – no matter which end of the syringe you’re on. Seeing the face of your buddy (not to mention seeing each other’s visual customizations) will hopefully be a cool little moment. You’ll be able to revive from many angles, meaning you’re putting yourself less in harm’s way.

    Speaking of revives brings us to another new addition: dragging a teammate to safety. Say you’re playing on a high-octane map and a downed teammate is calling for help from a meat grinder area. Going for a revive in this situation has historically been a suicide mission. Your odds will be a lot better in Battlefield V. Run to your teammate, drag him to safety, and revive behind cover. You’ll feel like a hero (and score some more squad points).

    Scarcity and War of Attrition will Give You More Strategic Choices

    Attack a point – take damage – heal – rinse and repeat. In previous Battlefield games, your strategies were often quite similar from attack to attack. Full health regeneration and a high availability of ammo are two reasons for this. In Battlefield V, we’re adding a layer of scarcity of health and ammo. This will create new challenges when you approach new situations and more player choice.

    Let’s say you spawn into a Battlefield V Conquest match. Now, you can still head straight to the point you want to attack, but you may want to bring a Support player with you to not risk running out of ammo. Alternatively, if you want a well-prepped attack, you can gear up at one of your control points’ resupply stations, which can be built through the Fortification system.

    Then, after you’ve attacked, taken damage, and spent ammo, you find yourself behind cover, planning your next move. Your health will regenerate to some extent, but you won’t fully heal like in previous Battlefield games. Now, you have several options. You can try to flank the enemy point, you can rush the battlefield and loot downed enemies for ammo, you can find a Medic, or you can find a resupply station.

    The scarcity element can of course be used offensively as well. Do your enemies have a tight grip on a flag your team is fighting for? Destroy some enemy supply stations on other flags to make your foes sweat and change their tactics. Overall, we want you to be mindful of resources, and add a new meta layer of strategy.

    This will by no means make the game slower, though – this is still the hi-octane, fast gameplay that you know from Battlefield. And you can still be a lone wolf, just stock up in the resupply station or loot enemies. It’s all up to you.

    If You Work Together, You Can Unleash the Squad Reinforcements

    Another cool addition that will make you want to stick with your squad is Squad Reinforcements. Here’s how it works: when you’re working together as a squad, you’ll accumulate resources. Eventually, you will have gathered enough to give the squad leader the possibility to call in various reinforcements – which might be very powerful and turn the tide of the battle.

    In the reveal trailer, you saw a V1 rocket bring mayhem to the battlefield, and there will be other reinforcements at launch, like supply drops, smoke screens, and a certain tank with flamethrowers mounted on the sides. More reinforcements will be coming with the stages of Tides of War.

    Thanks for making it through this vast piece – I hope you’ve got some of your questions answered and that you’re as thrilled as we are for the gameplay innovations of Battlefield V.
    https://www.battlefield.com/en-au/ne...-and-additions


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    "This will by no means make the game slower, though – this is still the hi-octane, fast gameplay that you know from Battlefield."

    I thought the whole point was to slow the gameplay down so it was less of an arcade twitch shooter like BF1.

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    yeah thats confusing. i think they are still aiming for quick decisions but not arcade cod meat grinder style.

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    Quote Originally Posted by jackal_84 View Post
    "This will by no means make the game slower, though – this is still the hi-octane, fast gameplay that you know from Battlefield."

    I thought the whole point was to slow the gameplay down so it was less of an arcade twitch shooter like BF1.

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    I think they just want to stop people running around like chooks with their heads cut off, and actually think about what they're doing. Might be a lost cause in many cases lol.


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    Quote Originally Posted by AStiffBreeze View Post
    I think they just want to stop people running around like chooks with their heads cut off, and actually think about what they're doing. Might be a lost cause in many cases lol.


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    I sometimes wonder though, they don’t make squad play enticing enough for the “average non group affiliated player”. Other than comms, what reward is there for a player to play as a squad. I think very few players, especially the “COD” (lack of a better term) really care about W/L ratio. They look at the end of the game and see their K/D, and if positive, they are happy.

    Eventually enough people from a mixture of squads will eventually gather around an objective and take it by dumb luck haha.

    As dumb as it sounds, I think what improves squad play is communication only between squad members a la BC1&2. No party chat. Limited comms will force the squad to compress and stay together. Maybe?

    Oh and by the looks of that trailer, realism isn’t what DICE is going for. BF1 SP was so unrealistic it wasn’t funny! That sequence of event in V’s trailer... really?

  27. #147
    AUF Leader AStiffBreeze's Avatar
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    Default Battlefield V

    Official "Multiplayer" Trailer:



    Bit of a waste of time I'm afraid. Hopefully we'll see some gameplay soon.

    EDIT: Very soon:







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  28. #148
    AUF Full Member - Full on Sheeet (200+) Donnez87's Avatar
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    Game play looks really nice got a battle royal feel to it with ammo pick ups inside buildings I like it

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  29. #149
    AUF Full Member - Middle Distance Man (1500+) jackal_84's Avatar
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    Default

    https://youtu.be/Suoy7Sl7RUg

    Another one showing the building mechanics.

    Looks interesting. Will be good to see it play out.

    No unlimited tank ammo will upset the tankers.

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  30. #150
    AUF Full Member - Middle Distance Man (1500+) jackal_84's Avatar
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    I'm liking the changes they have made.

    I like the vehicle reload and repair mechanics. It will make the vehicle gameplay more strategic.

    The fortifications seem good without being over the top.

    The shooting seems improved. And I like the limited spotting.

    This map seems like it has a lot of cover which is great. The last couple of battlefields were way to open leading to sniper fests.

    Im really like the look of this. They finally seem to be heading in the right direction with battlefield.

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